How do you make a new payment platform part of everyday mobility?
MetroMuv is a fintech initiative from Metro de Santiago / Metro Pago, designed to bring transport and digital payments together, with the ambition of becoming a superapp. The challenge was to encourage adoption when paying by QR already presented a barrier. The strategy used transport information as a reason to open the app, building familiarity that could support the adoption of digital payments.

THE SITUATION
What were we trying to make happen?
Give people a reason to use MetroMuv before asking them to change how they paid.
The team had identified resistance to QR payments. People already had familiar ways to pay, alongside different needs and levels of digital confidence.
I led workshops to define target behaviors and KPIs, then used surveys and user workshops to explore existing routines, motivations and barriers.
The Idea
What was the idea?
Make mobility the entry point to digital payments.
Useful transport information could give MetroMuv a place in people’s daily routines.
The proposed experience helped users discover that value first, then introduced payment features, guidance and benefits as their familiarity grew. Gamification supported progression from first use toward recurring use.
Direction
What did I design?
I led the behavioral strategy, gamification and art direction, connecting research with the app experience and its communication.
The work covered user and player personas, Octalysis analysis across journey stages, user and player journeys, interaction flows, user stories and engagement loops.
I also developed the brand personality and voice for product communication, notification guidance and a custom GPT to help the team generate consistent copy.
The client supplied the brand’s look and feel. Alex developed the app design under my art direction, and we delivered the wireframes for implementation.
System
How did the system work?
Connect everyday usefulness with growing confidence.
The user journey mapped what people needed to do and where they might encounter friction. The player journey mapped how motivation, confidence and engagement could develop over time.
For each persona and stage, I connected target behaviors with relevant guidance, prompts, feedback and rewards. These decisions informed the flows, wireframes and user stories.
The communication system carried the same logic into the app: what to say, when to say it and how to make the next action understandable. The custom GPT gave the team a reusable tool for applying the brand voice.
The KPI framework defined how to evaluate registration, first purchase, recurring use, reward adoption and abandonment.
Impact
What changed?
The app implemented the design developed through our wireframes, alongside the communication strategy.
The project gave the team a connected foundation for the product: a clear adoption strategy translated into app interactions, engagement mechanics and a consistent voice.
My scope covered strategy, experience design and art direction through the wireframe handoff. App development and campaign execution were handled by other teams.





